Minor Horror
Medium Undead, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 95 (10d8 + 50)
Speed 30 ft.
Damage Immunities Poison
Condition Immunities Poisoned, Charmed
Senses Darkvision 60 ft., passive Perception 15
Languages Understands Common but can't speak
Challenge 5 (1,800 XP) (1,800 XP)
Chilling Aura of Dread. Any creature that starts its turn within 10 feet of the Minor Horror must succeed on a DC 15 Wisdom saving throw or be gripped by an intense fear, causing them to be frightened until the start of their next turn.
Ethereal Shadowform. The Minor Horror can glide through spaces as narrow as 1 inch without squeezing, appearing as a wisp of darkness.
Unholy Regeneration. The Minor Horror regains 10 hit points at the start of its turn if it has at least 1 hit point. Exposure to radiant damage disrupts this dark vitality, preventing regeneration at the start of its next turn.
Actions
Nightmare Multiattack. The Minor Horror unleashes two swift claw attacks, each strike echoing with whispers of the void.
Shadow Claw. *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 13 (2d8 + 4) slashing damage, imbued with 7 (2d6) necrotic energy that saps the warmth from its victim.
Phantasmal Visage (Recharge 5–6). The Minor Horror projects a haunting illusion into the mind of one creature it can see within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or be paralyzed with terror for 1 minute. The target can attempt to shake off the fear at the end of each of its turns, ending the effect on a successful save.